Cameron Petty has more than twenty years of experience in the games industry. He was Lead Designer for Atari's Primal Rage, which generated 1M+ unit sales and resulted in a mess load of merchandising contracts. Cameron was also lead designer, co-producer and artist for San Francisco Rush: Extreme Racing, which spawned 1M+ consumer units and 4 sequels.
Cameron later co-founded and led Cryptic Studios, Inc., creating City of Heroes, the 2003 E3 Judges Award winning game. More recently, Cameron has been hard at work on Undead Overlord.
Martin Smith programs in the darkness... like a ninja (if ninjas could write code). Sometimes he stays coding at his desk so long his beard becomes a tangle of hair, lost fingernail clippings and Cheetos. Other times he shaves.
Armed with nearly two decades of game programming experience and a couple of Computer Science degrees, Martin was most recently a senior engineer developing advanced and terrifying technology for the murky military underworld. He has also been involved as a software engineer for Electronic Arts, Remedy, and several award-winning game projects.
Gunnar Madsen arrived in America from deep in the furthest regions of the arctic circle with a guitar in his hands and a
piano on his back.
Gunnar is an accomplished composer and vocalist. He was the founder and leader of The Bobs before leaving the group in 1991, and has released several albums as a solo artist since then. In addition to composing music for theatre, film, television and recordings, Gunnar has created soundtracks and sound effects for a number of video games, including San Francisco Rush: Extreme Racing.
Dave Reyes is the team's concept artist. His vision has helped to define and illuminate the world of Undead Overlord. When not feverishly drawing zombies, environments or user interface designs at his desk, Dave likes to feverishly draw wherever else he finds himself.
Dave wears many hats for the team, though only one is shown in his bio photo. He doesn't glow magenta in real life... at least not till he gets a few drinks in him. Strangely, this effect seems to slow the zombification process.
Jef Shears has over 18 years of experience managing art teams and creating 3D and 2D graphics for game companies including Atari, Electronic Arts, Midway, THQ, Zemnott Games and others. In addition to working on Undead Overlord, Jef directs the 3D animation program at Boston University's Center for Digital and Imaging Arts (Wash DC campus).
This is Jef's second foray into a start-up indie game studio. Jef was a core member of Pacific Coast Power and Light, where he helped the company grow to 60+ developers. When he's not making 3D zombie models or props for the game, Jef dabbles in programming and pushes his Web dev/design skills on sites like this one.
Jameson Strong learned to ply his trade at Savannah College of Art and Design (SCAD). He is a Maya technical guru, 3D animator and Motion Builder expert who also possesses multiple black belts and teaches martial arts, including his unique 'anijitsu' style.
When he's not kicking kids in the head to teach them self-defense, Jameson also likes to walk around barefoot like Kwai Chang Caine.
During the day, Chris Kosmakos builds giant web things for giant web people. At night he creates havok in the name of the Undead Overlord.
An effective cat herder, tinker, and speed learner, Chris has plied his trades for developers (Maxis) and engine makers (Emergent) alike. He was weened on TCP/IP, and his massive cranium encompasses the ways of Math, Physics, Coding, and other more arcane disciplines.
GauchaZ comes from the deep cold south of Brazil, from a family of revolutionaries (for real) and marketers. This latest addition to the team has run with German and British crowds but now can be found online (location: unknown).
After studying Computer Science and graduating in International Management and e-Business Management, she was hungry to join the online marketing world. She found plenty of tasty brains here on the Undead Overlord team, and now controls us all as our Community Manager.
Many thanks to the other talented artists, designers and programmers who have contributed to Undead Overlord so far - your work is tasty!
And a hearty thanks to YOU - The growing community (or dare we say horde?) of gamers who are spreading word of the Undead Overlord - you're part of our team!